MAIN | STARTHERE | FAQ | GAMEFLOW | FIGURESOVERVIEW | STAFF
FIGURES | CHARACTERS SPECIAL ELEMENTS XPC  JOBS STATS ADVANCEMENT  SKILLS ACTIVE PASSIVE REACTION COMBI  ITEMS STATS TYPES AWT  EFFECTS IMMEDIATE REMAIN
WORLDMAP| BASICS INTERFACE | STORY FACTIONS CHARACTERS LOCATIONS
BATTLEMODE | BASICS INTERFACE TIME MOVEMENT MAP | AREA BASICS ADVANCED MELEE GEN

REACTION SKILLS

T SKILLNAME TRIGGER CONDITION MOMENT ACTION DESCRIPTION
               
    parry
        doubles the evade, if attacked from front
    block
        Try to block an attack, can be done with shield or Weapon 25% less damage
    deflect
        Try to block an attack, can be done with shield or Weapon 50% less damage
    reflect
        reflects the damage back to attacker
    counter attack
         
    counter tackle
         
    teleport
        teleports the defender to savety
    poison skin
        attacker gets poisoned
    spiked skin         attacker gets damaged
    steal soul
         
    sword barrier
         
    frightening
         
    drain mana
         
    body guard
         
    light barrier          
    prevent skill type         enemy can't use that skill type in range 2
    distract          
               

TRIGGER
Enemy does
Melee
  • Attack
  • Hit
  • Critical Hit
  • Damage
  • Kill

  • LongRange
  • Attack
  • Hit
  • Critical Hit
  • Damage
  • Kill

  • Magic
  • Damage
  • Effect
  • Kill

  • Move
  • to an adjected square
  • away from an adjected square
  • in weapon range
  • out of weapon range
  • on a 'trap' field
  • away from a 'away trap' field


  • Ally
    Gets
  • Attacked
  • Hit
  • Critical Hit
  • Damaged
  • Killed


  • CONDITION
    Enemy in Range, Triggeractivator in Range, Triggered_Skill_Owning_Character is the target

    MOMENT
    Before, After, Simultaneous


    BATTLE TACTICS