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AREA BASICS

TARGET AREA
The target area marks the fields which can be selected by the player.

Example 1:
 
           
           
         
           
           
           

EVENT AREA
The event area marks the fields which are affected by the skill.

Example 2:
 
           
           
         
           
           
           
The X is field which was selected by the player.

THE 3RD DIMENSION TARGETING
Every tageting Field must have a ± zrange.

Example 3:
The target area is the same as in example1.
The numbers in the tables show the height of the fields
The zrange is 0 and your char is on height 0.
 
1 1 1 1 1  
0 0 0 0 1  
0 0 0 2 0  
0 0 0 0 0  
0 0 0 0 0  
           
The blue fields should be clear, the red field depends. As you can see there is a field with height 2 which blocks the skill if it is blockable.

BLOCKABLE SKILLS
Some skills can be blocked by obstacles, ground, walls, characters.

Example 4:
This target area is blocked by characters and walls.

 
0 0 0 2 0  
0 0 0 2 0  
0 0 0 2 0  
0 0 0 2 0  
0 0 0 2 0  
           

THE 3RD DIMENSION AFFECTING
Every event Field must have a ± zrange.

Example 5:
The event area is the same as in example2.
The numbers in the tables show the height of the fields.
The selected field has height 0.
The zrange is 0.
 
           
2          
1 0 0    
0          
           
           
Eventfields can be blocked in the same way as targeting areas.

BATTLE TACTICS